I started on the video games field back in 2004, as a 3D Artist of Commandos Strike Force PC game. Since then, I have been in several teams, gathering experience and keep learning until today.
My last experience in this field has been in 2019, working for the Nintendo Switch port of Divinity Original Sin II. On the way, they were several projects that unluckily were canceled before the end of the development. Specially noticeable were “Sports Manager”(PC), “Street Tennis”(Wii), “Captain Of Sea War”(PC) and “It Came From Beta-Minotauri”(PSVita).